I played some Old School Essentials with my bairns this afternoon. Took them dungeoneering on a published adventure for a party of levels 1 - 2.
Calum was playing a Lvl 4 Magic User, Bizzard the Lizard Wizard (Yes, really) - **HP** 9; **AC** 10; **Spells** Charm Person, Sleep, Invisibility, and Web; **Weapons** Dagger.
Katie was playing a Lvl 3 Elf (Dolmenwood style), Koldrah - **HP** 12; **AC** 15; **Elf Runes** Gust of Wind, Rune of Vanishing, and Sway the Mortal Mind; **Faerie Glamours** Conjure Treats, and Through the Keyhole; **Weapons** Shortbow.
**PART 1** The intrepid duo entered the sewers under the town of Prigwort. Their task was to investigate the mysterious disappearances of the local folks' cabbages and turnips, a magic egg, and one missing sewer man. Folk had reported seeing strange furtive individuals with glowing eyes and spiky combs on their heads.
They came to a collapsed sewer wall and discovered a hidden chamber. Inside they saw a trail of freshly spilled blood and obvious marks of something heavy being dragged through the stoor. This led into a second smaller chamber where two Troglodytes were chewing on desiccated rat.
<<Enter combat>>
The Troglodytes won initiative. These creatures are nasty. They have three attacks, 2 x claw and 1 x bite for a total of 3d4 damage. They also exude a noxious odour that causes opponents to save vs poison or fall into a vomiting spasm and suffer -2 penalty to hits.
Bizzard and Koldrah both failed their saves and emptied their breakfast onto the stone floor. The Trogs attacked. Koldrah's chainmail warded off 2 out of 3 attacks, sustaining only 1 damage. Bizzard, in his loose fitting wizard robes, wasn't so lucky. He received three vicious attacks and I rolled 4, 4, and 3 on 3d4.
Bizzard was dead! Oh FUDGE! :scream:
Before Calum could see the result I announced that Bizzard was down to 1 hp. DM fiat also teleported one Healing potion into each of their packs.
They managed the rest on their own. No more daddy fudges of the dice. Winning the next initiative Bizzard cast Invisibility and withdrew in order to call for help. Koldrah, remained in combat for a further three turns until she also withdrew and put a sliding gate between her and her pursuers.
**INTERMISSION** The local town guard were tongue lashed until they provided two constables to aid the heroic duo as retainers. Enter Trevor and Michael (the bairns chose their names, not I), Lvl 1 fighters each with chainmail, shield and swords. The healing potions were consumed. I gave them the opportunity to purchase further potions, but with Koldrah being poor, and Bizzard being a rich skinflint, they declined.
**PART 2** The fortified group re-entered the sewers and crept up upon the Troglodytes. They could hear them laughing and boasting about how they put to flight the wizard in his bathrobe. I rolled to see whether the Trogs were surprised that the party had returned, and they were.
Koldrah and Trevor stuck an arrow and a crossbow bolt into one of them, killing it immediately.
<<Enter Combat>>
The remaining Trog won initiative. It launched itself at Trevor but its attacks failed to penetrate the Constable's stout chainmail.
Bizzard then waded in with a truncheon and clubbed it in the knackers for 4 damage. Koldrah and Michael failed to hit with their melee attacks, but Trevor got a critical hit and took the Trog's head clean off. As blood and trog oil sprayed everywhere I got them all to roll save vs poison. Only Trevor passed. Bizzard, Koldrah, and Michael emptied their lunches onto the floor.
**End of Session**
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